Cyberpunk 2077 was CD Projekt’s crown jewel and was destined to be game of the year. However, the company has lost about a billion dollars in just giving away refunds. So what went wrong?
A hotfix patch was released…
On 19th December, CDPR released Patch 1.05 that fixed a host of errors in the game. So, the game should be less buggy than before. However, the long list of bugs that were fixed definitely tells a tale of how unready the game was for launch. However, if you want a reason for waiting on buying this game, here are a few:
First off, the game’s inability to run at a decent frame rate on previous-gen base consoles such as PS4 and Xbox One. This was a cause of major dissatisfaction for a lot of the community. The game was unable to render shapes in some instances due to the limited power provided by the PS4.
The game’s frame rate dropped below 30 fps in some sections of the game. Most people were better off playing the game on Google Stadia instead of previous-gen consoles.
Secondly, the game’s host of bugs present for all the platforms. The bugged takedown system was a cause of much grief amongst the players. We, at theSportsRush also experienced difficulty with stealth operations for the PS4. Repeatedly pressing the takedown button does nothing and really affects the immersion of the game. Not to mention, there are bugs that really slow down progression in the game and have the player reload at a certain point. Click here to check out what bugs were taken care of in Patch 1.05.
Third and most importantly…
Third, and most importantly, some players just didn’t like the story of the game. There were complaints about Keanu Reeves’ character falling short and the game’s rate of progression being too slow for people’s taste. Honestly, this is entirely subjective and the reviews fall and rise not unlike the tide.
If you are into action-packed, graphically accomplished, and immersive role-playing games, then Cyberpunk 2077 is for you. Giving any game some time is sure to change your mind about it.