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Dying Light 2 November 11 hotfix and update 1.7.2 patch notes

Danyal Arabi
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Dying Light 2 November 11 hotfix and update 1.21 patch notes

Techland’s zombie survival game Dying Light 2 finally got its first story-driven DLC on November 10. Along with new content, a bunch of bugs were also introduced to the game. To mitigate this, the developers have introduced a brand new hotfix today. These fixes are aimed at mitigating issues with NPC duplication and more. Earlier this week, update 1.7.2 also included a bunch of changes to the overall look and feel of the game.

Read on for the full patch notes and update changes.

Also read: Cyberpunk 2077 Update 1.61 full patch notes: NPCs get umbrellas, clothing fixes for V, and more

Dying Light 2 hotfix for November 11 and 1.7.2 patch notes

Hotfix notes:

  • Fixed an issue with duplicated NPCs
  • The game will no longer crash when players use blast attack with Carnage Manica
  • Tweaked Charger UV light reactions
  • Fixed an issue with player interactions when one player started a challenge while the other one was talking with Severus

Bloody Ties DLC is here! (available on November 10)
Who doesn’t want hundreds of fans chanting their name in perfect unison? Or feel like they are loved and admired while obtaining unimaginable riches at the same time? But what if, to have it all, one must first pay the highest price?

Play The First Story DLC:

  • Discover a New Location — venture to Carnage Hall, the epicenter of splendor, death, fame, barbarity, fortune, and bloodshed. The place where the greatest fighters battle for glory!
  • Experience a New Narrative – secure a spot in the Pantheon of the best fighters, and make tough choices as the plot for power and revenge reaches its tipping point.
  • Behold… the Carnage Manica! — tap into the power barricade that is the Carnage Manica and take hold of new weapons to make creative combat that much more creative.
  • Fight the Freaks — face off against hordes of new Infected like the towering Gorilla Demolisher, fire-spewing Inferno, and many others!

X-Ray – First Phase
The all-time loved feature from Dying Light is back! X-ray is available and will make your gameplay more memorable! Please keep in mind that this is the first phase of this feature, and we will work in the future to make it iconic for Dying Light 2 Stay Human – your feedback is appreciated, so smash some bones and let us know what you think about it!

Game Update
In update 1.7.2, apart from introducing Dying Light 2 Bloody Ties DLC, we’ve worked on multiple QoL changes and major issues that did not allow you to enjoy the game to the fullest. Check the entire list below:

Gameplay Updates

  • The Nights in The City got darker! Overall darkness is way deeper than before
  • Throwable items trajectory implemented
  • Players can now run in the PK ship HUB
  • Outfits preview is available
  • Fixed an issue with the achievements not being granted to the players upon completion
  • Players will no longer be able to travel outside the playable area in Let’s Waltz quest
  • Waltz in Let’s Waltz quest will no longer be idle
  • You can no longer get stuck in a car during the Let’s Waltz quest
  • During the Let’s Waltz quest, toxic chemicals will reduce the player’s infection as usual
  • Fixed an issue where UV Safezone in Main Terminal Station was not fully functional
  • Hakon won’t fall asleep on the mattress in the Getting Stronger quest, allowing players to progress with the quest
  • The toxic area near Downtown and The Wharf will deal damage again
  • Howler’s alert indicator will be shown correctly
  • The death screen will be shown correctly when defeated in the Challenge
  • Collectibles from Chapter 2 will not count toward the achievements
  • Fixed an issue where the grappling hook was unavailable during Hooked on the Thrill Challenge, and Nightrunner Trial 3
  • Multiple Challenges got fixed objective count and timers
  • The Wharf water tower will be correctly assigned to Peacekeepers upon the player’s decision
  • Virals will hear better, reacting to various sounds with more intensity
  • Fixed an issue where the Infected becomes unresponsive and dies
  • Damage scaling for fists and dropkicks is fixed, no longer allowing players to box through the game easily
  • You can no longer fall through the elevator
  • Fixed an issue with “Leaving the mission area” during the Twin Brothers’ quest
  • Added a new Craftmaster upgrading tutorial for the new players
  • The wardrobe is no longer blocking the exit in one of the safe zones
  • Frank’s door at the Fish Eye is now open during Explore Villedor mode, which will allow plates to get a collectible located there
  • Fixed AI outline during Rage Mode in one of the story quests
  • Fixed issues with Stamina not depleting during some of the Nightrunners’ trials

Co-op Updates

  • Users won’t encounter a black screen while activating windmill when one of the players is respawning
  • Animation of grabbing the player by infected should no longer freeze
  • You can now leave the game if the host dies during certain story quests
  • Fixed user’s online ID disappearing during some activities in co-op

UI/UX Updates

  • Removed a glitch where a white box showed up when LMB was clicked
  • Fixed a display timer on Challenges from Chapter 1
  • Players will be no longer to see outside the map with the Photo Mode
  • Fixed lighting inside buildings during the day
  • AI clothes will not stretch in a long distance
  • Fixed some missing textures in the bazaar
  • Beehives are more aligned with the trees in the Prologue
  • Fixed the sound glitch that did not play any sound during the death screen
  • Biters will ragdoll correctly when dropkicked
  • Raindrops will be appropriately displayed on the water’s surface
  • Aiden’s Stash text fixes
  • Multiple Lightning/Brightness tweaks
  • Fixed an issue with previously looted bags being highlighted during survival sense
  • Fixed issues with missing textures
  • Parts of the player’s outfits are now displayed correctly in Photomode, and inventory
  • Fixed an issue with parkour music being stuck on one track indefinitely
  • Fixed an issue where using a rollback feature might lead to the game crashing
  • Fixed the framerate drop issue that was happening randomly after a few hours of gameplay
  • Fixed an issue with random crashes during the combat
  • Players will no longer be stuck in the infinite loop after launching the game in Steam Offline mode
  • Fixed multiple crashes on consoles
  • Fixed random freezes when changing some options
  • Fixed textures in X13
  • Fixed D3D failed to execute error
  • Fixed occasional crashes when playing with Video Settings set to D3D12 Ultimate Raytracing
  • Screen space reflections are now more stable & capable of reflecting particles
  • Improved water rendering
  • Improved water ambient lighting
  • Improved water screen space reflections
  • Water & fog interaction is enhanced. The default sharpness value for upscalers closer resembles the native result
  • Ray-tracing VRAM consumption reduced (up to 1G)

About the author

Danyal Arabi

Danyal Arabi

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Danyal Arabi is an Esports writer and Editor at The SportsRush. With a vested interest in computers since an early age he has managed to sink more than 4000 hours into CS: GO over the years. As a Deus Ex enjoyer and fan of the earlier Assassin's Creeds, narrative-driven games have taken much of his time. Being a 2D fighter enthusiast across franchises like Injustice, Mortal Kombat, and Street Fighter, a fair few controllers have been sacrificed in his pursuit to win. Apart from all things gaming, Danyal enjoys motorsport, bowling, and spending weekends with his pals over good food and banter.

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