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FIFA 20 ratings: How players are rated in FIFA game series

Tanish Chachra
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FIFA 20 ratings: How players are rated in FIFA game series

FIFA 20 ratings: How players are rated in the FIFA game series by the EA Sports as the ratings of Top 100 players are out.

Last night, FIFA released the ratings of top 100 players in FIFA, and since then there has been a lot of discussions regarding it, with many angry over poor ratings of certain players.

Moreover, once again fanbase of Lionel Messi and Cristiano Ronaldo are in splits, as the Argentine International has been rated one point higher than Ronaldo, different from last year, when they were rated equally.

Thus, with new ratings out of top 100 players are out, rest of the players will also be out in the coming days, as the game will be released at the end of this month.

Meanwhile, there are several arguments regarding the ratings, so to clarify how a player is rated in the FIFA game series, EA Sports Head of Data Collection and Licensing for FIFA, Michael Mueller-Moehring has the unenviable task of putting FIFA 19 player ratings together and he explained how it is done.

Also read: Best midfielders in FIFA 20: Which midfielders you should pick in FIFA 20 career mode

It starts with guesswork, before a network of over 9000 members reviews the player’s abilities, watch him play, and help assign him various ratings. EA calls them data reviewers, and they’re made up of coaches, professional scouts, and a lot of season ticket holders.

with 18,000 players over 700 clubs, some guesswork comes into play. Though top flight players like Ronaldo and Messi are under constant scrutiny, more obscure players from lower leagues can be harder to judge.

“There’s always a player from the second division in Switzerland who gets bought on transfer deadline day,” said Mueller-Moehring, “and all you know about this player is his name, date of birth and his position — and his position may be as precise as, ‘Oh, he’s a midfielder.’ And this player has to go into the game.”

Once the data is submitted by the reviewers, then it is handled by a team of 300 editors, which arrange it into 300 fields and 35 attribute categories. EA uses this subjective feedback in conjunction with its own stats.

Mueller-Moehring said that you can’t rely on these stats a 100 percent, because even if they’re comprehensive, they don’t always tell the whole story. “The stats are, in most cases, not taking into account very specific circumstances,” he said.

“When you look at passing completion, if you play for Bayern Munich or if you play for Manchester City or if you play for Pep Guardiola, if your system is based on possession, you will have more successful passes than other players, but this doesn’t necessarily make you a better passer.

“And when you look at attributes like trapping and ball control, there is data, but the data never gives you the specific situations. Same for tackling.”

Adding further, a player’s league determine his attributes “If Messi were playing in the Irish league, his attributes would drop simply because he’s not on the highest level anymore,” Mueller-Moehring explained.

In the end, data is then put into a formula, which finalizes out the rating we see in game. However, some players just don’t work well with this formula, meaning they end up getting rated much lower than their real-world performance would indicate.

About the author

Tanish Chachra

Tanish Chachra

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Tanish Chachra is the Motorsport editor at The SportsRush. He saw his first race when F1 visited India in 2011, and since then, his romance with the sport has been seasonal until he took up this role in 2020. Reigniting F1's coverage on this site, Tanish has fallen in love with the sport all over again. He loves Kimi Raikkonen and sees a future world champion in Oscar Piastri. Away from us, he loves to snuggle inside his books.

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