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Battlefield 2042 update 4.2.0 brings reworked map, new default aiming method and more

Danyal Arabi
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Battlefield 2042 update 4.2.0 brings reworked map, new default aiming method and more

DICE is fundamentally changing how aim works in Battlefield 2042. Update 4.2.0 makes Uniform Soldier Aiming the default option, which adjusts how aim functions across different FoVs. This means that players will get to develop more consistent muscle memory with weapons. This is particularly helpful for different scope levels for controller players. While this was in the game, it is now the default option, helping new players develop a more consistent feel for the game. Here are all the changes shipped

Battlefield 2042 update 4.2.0 patch notes

The official Battlefield 2042 blog details the changes as follows:

Map Rework: Discarded
The focus of our Discarded rework was to make the infantry gameplay more enjoyable and accessible. New flags have been added, and others have been moved closer to the main play areas, alongside several new paths and roads across the map. Global lighting has also received improvements.

Check out our overview below for a selection of areas that we feel are going to become quite entertaining once this rework goes live!

Areas of Improvements

Salvage Yards
What used to be an open field on the northwest side of the map has become the Salvage Yard. The car wrecks not only fit the theme of Discarded but also add multiple cover opportunities for soldiers to outsmart the heavy vehicles roaming the area. There are several destructible houses on the outskirts of the flag that can serve as vantage points at the expense of being buried in their rubble.

Antenna
Whilst already an existing flag, we have brought this flag point closer to the Flooded Village based in the northern region of the map. With this new location, it now provides an improved link between the north area of the map (the green area) with the south (the beach). We reinforced the thought of military occupation by adding various military assets and we have improved the layout by populating the combat space with a few extra structures. You can also climb up the antenna, and parachute or Wingsuit from here down to the Colossus or to the Village.

Dismantled Hull
A destroyed convoy and rows of military cover now strengthen the frontlines of this flag.

The smoke from the convoy should conceal approaching players from snipers that may be waiting on the upper floors of the Hull. The core of the flag received a few improvements with military cover as well, allowing for infantry to push forward with less difficulty. Lastly, we closed off part of the side of the hull that faces the Colossus to limit the frequent sniping from the deck of the ship into this flag.

Collection & Customization Improvements

  • Implemented the ability to remove attachments from weapons within the Customization Screen.
  • Increased legibility of the Plus Menu in-game by only displaying the attachment category that is being changed.
  • Improved how attachments are moved and swapped out in the Customization Menu.
  • Increased the clarity of descriptive information on how suppressors function within the Collection Screen.
  • Fixed layout in the Customization screen so that info is displayed in the same place.
  • Reduced the number of steps necessary to get into changing attachments.

End-of-Round Improvements

  • Introduced a new Squad Performance screen statistic called “Personal Best”. If you’ve reached a new record for statistics such as most kills, damage dealt, revives, assists, there is a chance for this stat to display for your efforts in going above and beyond on the battlefield.
  • During the End of Round flow, it’s now possible to skip all the way to the main menu without leaving automatic matchmaking.
  • Updated Ribbon progression, increasing legibility of what rank was earned.
  • Improved art & animations across all of End of Round.
  • Round-based Game Modes will now have side switching enabled, and will now have increased visual communication to indicate what happens after the end of match timer ticks down.

Specialist Mastery Improvements

Updated Lis’ Mastery requirement to better fit her intended playstyle:

  • Old – 10 Kills when destroying Vehicles with the G-84 TGM to
  • New – 10 Kills and Assists when destroying Vehicles with the G-84 TGM

Uniform Soldier Aiming
We’re changing the default setting of Uniform Soldier Aiming from Off, to On, for both controller and mouse & keyboard gameplay. This feature is a tool that over time helps your aiming movement to gradually become more consistent during gameplay.

Our reasoning for having Uniform Soldier Aiming turned Off by default in Battlefield 2042 was because in previous Battlefield titles, we expected a slower aim rate in zoom to be a benefit in helping players learn to aim. Instead, we have since observed that for both new and experienced players this variance does not promote good muscle memory build-up.

Read the full Dev Notes – Uniform Soldier Aiming if you’d like to learn more.

Listed above are all the new additions to the game. For the full list of bug fixes and a detailed changelog, please visit the EA Blog here.

About the author

Danyal Arabi

Danyal Arabi

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Danyal Arabi is an Esports writer and Editor at The SportsRush. With a vested interest in computers since an early age he has managed to sink more than 4000 hours into CS: GO over the years. As a Deus Ex enjoyer and fan of the earlier Assassin's Creeds, narrative-driven games have taken much of his time. Being a 2D fighter enthusiast across franchises like Injustice, Mortal Kombat, and Street Fighter, a fair few controllers have been sacrificed in his pursuit to win. Apart from all things gaming, Danyal enjoys motorsport, bowling, and spending weekends with his pals over good food and banter.

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