Techland’s Dying Light 2 recently received a massive overhaul to how combat works. Zombie dismemberment has been upped while gear transmog has been added. Players can now transfer the stats of one weapon while keeping the appearance of the other. Gear has also received a big overhaul, allowing players to craft and upgrade weapons instead of relying on floor loot. Here are all the changes shipped in the Dying Light 2 Gut Feeling update.
What are the new features in the Dying Light 2 Gut Feeling update?
The developer blog outlines all the new features in the update:
Combat Improvements, including Brutality and Physicality
As the name of the update suggests, in this patch, we focus on the physical combat and brutality that revolves around it. Top up your slay-game, and brutalize both Infected and Human type enemies.
- Cut Demolishers – and everything else – in half.
- More dismemberment.
- Every limb can be cut in 3 places.
- New visualizations of damage done to enemies (visible bones, ribs, eyeballs, etc.).
- VFX adjustments for blood and guts.
- Players can rip out a chunk of flesh and leave a hole in the enemy’s body.
- “Spill the beans” takes on a literal meaning with the possibility of ripping the guts from your foe.
- New hit detection code for improved enemy reactions to being hit with a weapon.
- More smashed head variants.
- “Domino Ragdoll” introduced, where enemies can fall on each other, with a proper reaction to the force and weight that pushes them.
- More ragdoll improvements for immersion and emergent gameplay.
- Added an ability to dismember enemies through collisions with environment objects.
- Support for Biters seamlessly falling from high ground, including rooftops.
- Enemies can pass burning and electrocuted effects to each other.
- Added new hit reactions and improved some of the existing ones.
Gear Transmog
We know how important it is to maintain the best stats in the game and look good while you do. That said, we have introduced a Gear Transmog feature that will help you slay enemies with style! You can now Modify the visuals of most of your gear pieces by using a new slot called “Appearance”.
Weapon Crafting
To slay enemies with style, you need the proper weapon, and we understand how durability makes you cycle through your arsenal and how hard it is to loot good weapons. With Weapon Crafting, we offer you full control over your loadout.
- Crafting will happen with… Craftmasters (hooray!).
- You will need to obtain weapon blueprints by exploring The City or claiming them as a reward. Then, you can find your claimed blueprints at the Craftmaster’s shop.
- IMPORTANT: Blueprints are upgradable – the higher the blueprint level, the better the weapon quality you’ll get. A blueprint’s level dictates damage, durability, modification slots, and the number of affixes.
- Affixes (additional stats like “Increased damage against Humans +20%”) are randomized when a weapon is created – so good luck, Pilgrims!
- Crafting, as always, requires resources.
Pilgrim Outpost Introduction
Pilgrim Outpost is here! A new Hub for all Dying Light fans is open with some new, long-demanded features. Visit pilgrimoutpost.com, where the one and only Spike is already waiting for you. Activate bounties and complete them in game to receive new Pilgrim Reputation Points.
These points advance you through Pilgrim Reputation Ranks, and with each rank, you get Pilgrim Tokens. You can spend them in the Armory, where you can buy unique weapons and outfits from a Pilgrim Outpost merchant. We regularly update the items on offer. With Pilgrim Tokens, you can also buy an Outpost Drop, where you can get random crafting materials and weapons. If you’re lucky, you can get one of five completely new Pilgrim Weapons that are exclusive to the Pilgrim Outpost.
The more bounties you complete, the better gear you can get. Every week, you get six unique bounties to complete. If you finish them all, you’ll get additional Reputation points.
In-game Bounties
For those thirsty for new challenges, we have new Daily and Weekly bounties:
- Bounties are introduced after the prologue.
- Bounties are divided into the following categories:
Daily – one simple Bounty per day.
Weekly – one challenging Bounty to be completed within a week. - Finishing Daily and Weekly Bounties will grant you in-game rewards (like experience points – or Legend points if you’re already playing Legend Levels).
- For every 5 either Daily or Weekly Bounties completed, you’ll receive an additional reward – Bounty Bonus Box that has the possibility to drop exceptional weapons and other equipment.
Teleporting to other players in co-op.
- Players in a co-op session can gather teammates during common interactions (for example, to talk with an NPC or go to sleep).
- Ability to dismantle weapons to receive crafting resources.
- Two-handed weapons received some love with the ability to add mods to them.
- Possibility to switch on/off in-game event participation.
- Rebalance of the number of Howlers during the night.
- Players can knock over enemies by sliding into them.
- More special infected encounters during the day.
A variety of skin bundles are also scheduled for release in the upcoming weeks. The list above covers all the new additions to the game. Plenty of other changes including mob AI, and technical upgrades like XeSS 1.1 are covered in Techland’s blog.