mobile app bar

Latest TMNT: Shredder’s Revenge Update introduces new Arcade mode and CRT filters

Danyal Arabi
Published

Latest TMNT: Shredder’s Revenge Update introduces new Arcade mode and CRT filters

Dotemu’s hit side-scroller, TMNT: Shredder’s Revenge, just got a beefy update with a tone of additions. Aside from the standard bug fixes, the game has received a brand-new Arcade mode. Allowing TMNT players granular control over multiple elements, users can now craft their own difficulty levels. While the new Arcade mode provides infinite replayability, the developers have also added a bunch of retro filters to polish the experience.

Here’s everything new in the update.

Also read: Snow arrives in GTA Online this week (December 22): Full weekly update details

TMNT Shredder’s Revenge update 1.05 patch notes

New features

Gameplay
  • A new Arcade mode is here: Custom Game! Just like an actual arcade machine: customize your game experience using DIP switches: free play, old-school Super Attacks, faster enemies, no more taunts, and many more! You can see the customization in the lobbies of Custom Games. Achievements’ progression and unlocking is disabled in Custom Games.
Online
  • In the Character Select menu, the host can now set a maximum number of players for the lobby.
Graphics
  • Added some awesome filters: CRT (normal or curved) and VCR! Check them out in the Options menu.

Fixes

Gameplay
  • Fixed rare crash in Arcade mode when changing difficulty.
  • Cars can no longer deal massive damage when the player is considered Armored (for example: charging a Heavy Swing).
  • Fixed bosses sometimes unable to reach a player positioned at the very top or bottom of the stage.
  • Fixed bosses sometimes frozen after being hit by Raphael’s Super Flying Attack.
  • Fixed Score not kept for player when switching character after a continue.
  • Fixed April’s Super Flying Attack sometimes seemingly reviving KO’ed enemies.
  • Fixed reviving a KO player near the transition point (for example: escalators in the Crystal Palace Mall) that would sometimes prevent progression.
  • Fixed updating the timer for special statuses (for example: Infinite Ninja Power) when KO or in a cutscene.
Online
  • Guest players can now rejoin the same hosted game.
Input
  • Fixed input not correctly assessed when selecting between Backflip or Roundoff when turning around.
Menus
  • Fixed rare soft lock occurring in the World Map if the user completed Stage 8 after finishing Stage 10.

TMNT: Shredder’s Revenge Improvements

Gameplay
  • Taunt now only fills up the first Ninja Power bar.
  • We no longer clear fully accumulated Ninja Power bars when KO on Chill difficulty.
  • Doing a throw now grants the player invulnerability.
  • Added more feedback in the HUD when trying to do a Super Attack without enough Ninja Power.
  • Many small animation tweaks were made to all bosses, often to make attacks easier to read.
  • Fixed Dirtbag’s dig holes collision detection that was too wide and deep.
  • Reduced the number of enemies spawned in Zorax’s stampede and the frequency of stampedes. Zorax also has a bit less health when facing multiple players.
  • Rat King now does Pied Piper less frequently.
  • Improved the Super Shredder fight in many small ways for a smoother pacing and tweaked some damage values. His grab is now used more frequently and is more efficient, though. Bummer dude!
  • Improved Statue of Tyranny pacing and tweaked some damage values.
  • Mother Mouser has a new bite animation to differentiate the charge bite from the idle bite, to give players time to react.
  • Mouser Model 3 and Mother Mouser are now acting a bit faster.
  • Radical Mode damage multiplier is now applied to all throws, Super Dive Attack, and charged Heavy Swing.
  • Fixed players sometimes falling outside of the screen repeatedly when respawning, at specific locations.
Online
  • Added a Refresh button to the lobby search list.
  • We improved the way the Arcade score is calculated: we now record each player individually, even if they leave the game.
Localization
  • Corrected or improved a few strings in Spanish, French and German.
Menus
  • The game will remember if How To Play was seen before, separately in Story and Arcade modes as they differ.
  • Improved the prompt to reset your story and character progress.
  • Pause menu in Arcade mode now shows the total playtime.
Steam
  • Steam Input: improved support for PS5 controllers.

Also read: Top 3 cars from the GTA Online Los Santos Drug Wars update

About the author

Danyal Arabi

Danyal Arabi

x-iconlinkedin-icon

Danyal Arabi is an Esports writer and Editor at The SportsRush. With a vested interest in computers since an early age he has managed to sink more than 4000 hours into CS: GO over the years. As a Deus Ex enjoyer and fan of the earlier Assassin's Creeds, narrative-driven games have taken much of his time. Being a 2D fighter enthusiast across franchises like Injustice, Mortal Kombat, and Street Fighter, a fair few controllers have been sacrificed in his pursuit to win. Apart from all things gaming, Danyal enjoys motorsport, bowling, and spending weekends with his pals over good food and banter.

Share this article