What PS4 games will be playable on the PS5 : Sony has gotten everybody on the hype train with its next level backward compatibility. However, just how many games are supported on the PS5 from the get-go? Read on to find out!
Here are the games that will NOT work properly on the PS5…
Right off the bat, Sony has claimed that the PS5 will run “most” PS4 games but there are a few games that won’t run at their finest. According to Verge, Sony has stated that the following games may show errors on the PS5:
- Afro Samurai 2: Revenge of Kuma Volume One
- TT Isle of Man – Ride on the Edge 2
- Just Deal With It!
- Shadow Complex Remastered
- Robinson: The Journey
- We Sing
- Hitman Go: Definitive Edition
- Joe’s Diner
Some of the games, such as Afro Samurai 2 was removed from both PSN and Steam. So, needless to say, it was already full of bugs.
What about the games that will work on the PS5?
These are the overwhelming majority of games as Sony says that more than 4,000 games are supported on the PS5. However, PS4 games being played on the PS5 will not grant access to the share menu. Screenshots will also have to be taken using the “Create” button on the DualSense controller for these games. In-game lives or game companion apps are also not compatible with the PS5.
However, some games will work with the PS5’s Game Boost feature and allow them to run at higher frame rates than on the PS4.
So, PS5 or Xbox Series X: Who takes the cake in Backwards Compatibility?
The winner will have to be the Series X in this regard. This is because they switched to using Hyper-V and Virtual Machines in 2016. Hyper-V allows you to run a software version of a computer. This is called a Virtual Machine.
To know more about this, check out Microsoft’s take on it by clicking here. Hyper-V basically allows the Xbox 360 and Xbox One games to run on their respective console’s OS. This is applied to any hardware that the developers choose.
Another nifty feature that the Microsoft Team adopted was mipmap modding. A mipmap is an additional copy of a texture in smaller resolution. Every mipmap is 1/4th the resolution of its predecessor mipmap.
A game engine can use mipmaps and apply them to a model where the given resolution fits best. This helps with performance as smaller resolution mipmaps are less resource-heavy on the engine. It also results in improved anti-aliasing more edges are smoothed over with mipmaps.
Sony, on the other hand, makes use of Native Execution. This means that they make programs that are designed to run with a particular processor and its set of instructions only. This makes it vulnerable to hardware changes as we have seen in the case of backward compatibility from the PS5 to PS4.
This is only a minor setback for the PlayStation fans!
Be that as it may, it’s a very narrow win as there are only a handful of PS4 games that won’t run on the PS5. Not, to mention the splendid library that is going to become available on the PS5 very soon! If you ask us, Demon Souls, Spider-Man: Miles Morales and many more games will make you forget about the PS4 games VERY soon.