mobile app bar

All Halo Infinite Winter Update weapon balance changes

Danyal Arabi
Published

All Halo Infinite Winter Update weapon balance changes

343 Industries’ latest entry to the Halo franchise is getting some massive changes soon. Scheduled for November 9, the Halo Infinite Winter Update significantly reworks multiple aspects of the game. Match XP Beta and playlist changes are on the cards with the next update. However, the biggest point of focus is sandbox balance updates. Six weapons have been reworked as part of the update in hopes of creating a more fun experience for players.

Here’s everything about Halo Infinite’s weapons that will be changed with the November 8 update.

Also read: GTA Online weekly update for 03/11/22: Heists get buffed for the month

Halo Infinite Winter Update balance changes

Plasma Pistol

  • Increased base shot damage from 20 to 28
  • Increased charge shot angular velocity from 20 to 35 degrees per second
  • Increased charged shot guided angular velocity at rest from 50 to 70 degrees per second

Pulse Carbine

  • Increased guided angular velocity at rest from 25 to 35 degrees per second
  • Decreased angular velocity from 50 to 30 degrees per second
  • Increased targeted leading fraction from 0.35 to 1
  • Increased guided projectile error radius from 0.2 to 0.22 degrees

VK78 Commando

  • Increased Headshot Prioritization Angle from 0 to 0.1 degrees
  • Increased Bullet Magnetism Angle from 1.25 to 1.3 degrees
  • Increased Aim Assist Angle from 5 to 6.25 degrees
  • Decreased minimum error angle max from 0.8 to 0.6 degrees

BR75

  • Headshot Prioritization Angle reduced from 0.25 to 0.2 degrees
  • Bullet Magnetism Angle reduced from 2.4 to 2.2 degrees
  • Bullet Magnetism Range reduced from 20wus to 18wus
  • Bullet Magnetism Falloff Range reduced from 12wus to 10wus

Frag Grenade

  • Increased detonation timer by 0.2 seconds

Disruptor

  • Increased magazine ammo count from 10 to 12

As per the developer notes, the “snap slide” has also been removed. Speaking about the intent behind the change, the developer notes read:

“We want to allow players to express their movement skill in matches, but we also don’t want that movement tech to completely break maps or create unpredictable gameplay flow. For example, “Curb sliding” and its current uses have been fun to watch and hasn’t been interrupting gameplay flow too much. On the other hand, “snap sliding” allows players to make jumps that could truly break the game flow.”

Halo Infinite fans will get access to the new Match XP Beta, a new battle pass, and more on November 8, 2022.

About the author

Danyal Arabi

Danyal Arabi

x-iconlinkedin-icon

Danyal Arabi is an Esports writer and Editor at The SportsRush. With a vested interest in computers since an early age he has managed to sink more than 4000 hours into CS: GO over the years. As a Deus Ex enjoyer and fan of the earlier Assassin's Creeds, narrative-driven games have taken much of his time. Being a 2D fighter enthusiast across franchises like Injustice, Mortal Kombat, and Street Fighter, a fair few controllers have been sacrificed in his pursuit to win. Apart from all things gaming, Danyal enjoys motorsport, bowling, and spending weekends with his pals over good food and banter.

Read more from Danyal Arabi

Share this article