Valorant PBE is a place where the developers provide public access to players to test out future changes for the game. The 6.11 PBE brought us something that a lot of players have been looking forward to.
The last update for Valorant came out on May 23rd and gave us a lot of new features such as the Spray Wheel and a new Inventory system. In terms of updates, Riot immediately starts testing out the next update after the release of the new ones. That is where the 6.11 PBE comes in.
Note that the features we are highlighting in here are subject to change before the update is made public. Remembering that, let us go through what we saw in the newest PBE for the 6.11 update for Valorant.
Contents
- Valorant PBE Update 6.11 Patch Notes
- Agent Updates
- Cosmetic Updates
- Map Updates
- Gameplay System Updates
- Weapons Updates
- Bug Fixes
Valorant PBE Update 6.11 Patch Notes
There are tons of changes ranging from Agent nerfs and buffs to gameplay changes and map updates. Prominently, we have changes to Chamber’s kit and Viper’s poison mechanics.
There are weapon changes highlighted in the PBE as well, in addition to the tackling Run and Gun in the game, which is a huge issue. Let us look at the changes in detail.
Agent Updates
Viper
- Fuel Regeneration
- Reduced regeneration per second 5% >>> 3.3%
- Increased time to regenerate to max fuel once empty 20s >>> 30s
Chamber
- Trademark (C)
- Disable range 4000 >>> 5000
- Trap arm speed 4s >>> 2s
- Rendezvous (E)
- Instant equip out of teleport
- Tour De Force (X)
- Firing rate increased by 15%
Miscellaneous
- Yoru’s Fakeout (C) can now be visually affected by Concussing abilities.
- To increase player discernibility, the timing of Omen’s From the Shadows (X) voiceover line has been slightly pushed forward.
Cosmetic Updates
- We’ve updated the ability action icons to be more consistent across all Agents and abilities that have a common cast paradigm or output. We’ve also added new ones to where it was necessary. These icons appear above your equipped ability.
Map Updates
- Pearl is disabled.
Gameplay Systems Update
- Combat Report now shows “Allies Dazed” in addition to “Enemies Dazed” for all Concuss abilities.
Weapons Updates
Weapon Accuracy on Ascenders / Ziplines (Ropes)
- Min spread on ropes increased to 65% of the walking spread
- Rifles from .8 >>> 1.3
- Classic from .35 >>> .55
- Frenzy from .35 >>> .52
- Ghost from .35 >>> .6
- Sheriff from .35 >>> .78
- SMGs from .3 >>> .65
- Snipers & Shotguns unchanged
- Walking and running spread on ropes increased to match the walking and running spread on ground.
Shorty
- Reserve ammo adjusted from 10 >>> 6
- Price adjusted from 150$ >>> 300$
- Damage at no fall-off adjusted from 12 >>> 11
- Damage at first step fall-off (7 meters) adjusted from 8 >>> 6
Frenzy
- Min spread increased from .45 >>> .65
- Spread curve adjusted
- Maximum spread reached in 5 bullets instead of 6
- Recoil pitch curve adjusted
- Maximum recoil will be reached in 5 bullets instead of 6. Total recoil is lowered to compensate.
Error Power
- Error Power (also known as Center Biasing for us) is a tool we utilize to reward accuracy by biasing shots toward the center of the crosshair.
- We’ve made the adjustment to significantly reduce center biasing while in any movement states besides walking or stationary. As a result, guns will be less accurate when fired while moving as shots will have a higher chance to be further from the center of the crosshair.
Bug Fixes
- Sova’s cape dynamics were redone and smoothed out, while still maintaining a silhouette close to his body to not give away enemy player position.
There you have it folks. All the changes for the Valorant PBE Update 6.11. This update claims to make Chamber a more viable agent rather than completely nerfing him. If you want to know how to play him properly, click here.