Valorant PBE 5.12 revealed changes to ALL agents in the game. This article will cover some of the more important changes.
The game is at a breaking point right now, the meta constantly keeps shifting, and the agents are receiving nerfs and buffs here and there. With the recent Chamber Nerf that Riot revealed, the fans suspected that more nerfs would come soon, and here they are. Riot revealed changes to almost every agent in the game during their PBE 5.12 server. Let us look into the details.
Also Read: Valorant Chamber Nerf Details 5.12 and Why it Will Change Pro Play Forever
The Changes to All Agents in Valorant for Patch 5.12
Sage
- Healing orb Self heal total amount decreased 60HP -> 30HP
- Healing Orb Ally heal total amount increased 60HP -> 100HP
- Barrier Orb Fortify delay increased from 3.0s -> 3.3s
Harbor
- Cascade ‘Duration decreased 5s -> 7s
- High Tide ‘Duration increased from 12s -> 15s
Viper
- Vipers pit ‘Max time out of smoke decreased from 15.0 -> 8.0
- Vipers pit ‘Smoke integrity regen time 5.0 ->25.0
- Vipers pit Ult points required 7 -> 8
KAY/O
- ZERO/POINT Health increased 1 -> 20
- NULL/cmd Ult Points increased 7 -> 8
Yoru
- Gatecrash Health decreased 100HP -> 60HP
- Gatecrash Cost decreased from 200 -> 150
Skye
- Regrowth Cost Decreased from 200 -> 150
- Trailblazer Cost Decreased from 200 -> 150
Phoenix
- Blaze Cost decreased from 200 to 150
Omen
- Paranoia Costs decreased from 300 to 250
Sova
- Reacon Bolt Health increased 1 to 20 HP
Raze
- Blast Pack Health increased from 1 to 20 HP
- Boom Bot Health decreased from 100HP to 60HP
Killjoy
- Nanoswarm Health increased from 1 to 20 HP
- Lockdown Health increased from 150 to 200HP
Fade
- Prowler Health decreased from 100 to 60 HP
Cypher
- Tripwire Health increased from 1 to 20 HP
Breach
- Point cost for the Rolling Thunder Increased from 7 to 8
In addition, all the throwable abilities like the Viper and Brimstone molly, Phoenix’s Hot Hands, and other throwables will also damage utility. However, the damage has been reduced. There is also a new Spectre Change.
They have added a new Spectre range for the weapon.
Previously, Spectre Damage was
- 26 Damage for 0-20m
- 22 Damage for 20+ m
Now, it will be
- 26 Damage for 0-15m
- 22 Damage for 15-30m
- 20 Damage for 30+m
There are also a couple of bug fixes. If everything goes well, this patch is set to release on the 12th of December. We shall see what Riot decides to keep and what to avoid.
Also Read: This Official Valorant Badge Maker lets you Create Your Own Badge in Valorant!