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Valorant 5.12 Patch Notes Reveal that ALL Agents Receive a Change: Details Inside

Adnan Juzar Kachwala
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Valorant 5.12 Patch Notes Reveal that ALL Agents Receive a Change: Details Inside

Valorant PBE 5.12 revealed changes to ALL agents in the game. This article will cover some of the more important changes.

The game is at a breaking point right now, the meta constantly keeps shifting, and the agents are receiving nerfs and buffs here and there. With the recent Chamber Nerf that Riot revealed, the fans suspected that more nerfs would come soon, and here they are. Riot revealed changes to almost every agent in the game during their PBE 5.12 server. Let us look into the details.

Also Read: Valorant Chamber Nerf Details 5.12 and Why it Will Change Pro Play Forever

The Changes to All Agents in Valorant for Patch 5.12

Sage

  •  Healing orb Self heal total amount decreased 60HP -> 30HP
  • Healing Orb Ally heal total amount increased 60HP -> 100HP
  • Barrier Orb Fortify delay increased from 3.0s -> 3.3s

Harbor

  • Cascade ‘Duration decreased 5s -> 7s
  • High Tide ‘Duration increased from 12s -> 15s

Viper

  • Vipers pit ‘Max time out of smoke decreased from 15.0 -> 8.0
  • Vipers pit ‘Smoke integrity regen time 5.0 ->25.0
  • Vipers pit Ult points required 7 -> 8

KAY/O

  • ZERO/POINT Health increased 1 -> 20
  • NULL/cmd Ult Points increased 7 -> 8

Yoru

  • Gatecrash Health decreased 100HP -> 60HP
  • Gatecrash Cost decreased from 200 -> 150

Skye

  • Regrowth Cost Decreased from 200 -> 150
  • Trailblazer Cost Decreased from 200 -> 150

Phoenix

  • Blaze Cost decreased from 200 to 150

Omen

  • Paranoia Costs decreased from 300 to 250

Sova

  • Reacon Bolt Health increased 1 to 20 HP

Raze

  • Blast Pack Health increased from 1 to 20 HP
  •  Boom Bot Health decreased from 100HP to 60HP

Killjoy

  • Nanoswarm Health increased from 1 to 20 HP
  • Lockdown Health increased from 150 to 200HP

Fade

  • Prowler Health decreased from 100 to 60 HP

Cypher

  • Tripwire Health increased from 1 to 20 HP

Breach

  • Point cost for the Rolling Thunder Increased from 7 to 8

In addition, all the throwable abilities like the Viper and Brimstone molly, Phoenix’s Hot Hands, and other throwables will also damage utility. However, the damage has been reduced. There is also a new Spectre Change.

They have added a new Spectre range for the weapon.

Previously, Spectre Damage was

  • 26 Damage for 0-20m
  • 22 Damage for 20+ m

Now, it will be

  • 26 Damage for 0-15m
  • 22 Damage for 15-30m
  • 20 Damage for 30+m

There are also a couple of bug fixes. If everything goes well, this patch is set to release on the 12th of December. We shall see what Riot decides to keep and what to avoid.

Also Read: This Official Valorant Badge Maker lets you Create Your Own Badge in Valorant!

About the author

Adnan Juzar Kachwala

Adnan Juzar Kachwala

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Adnan Kachwala is a Gaming Journalist working as a Content Writer at The SportsRush. Adnan started covering Valorant when he watched Shroud dominate public matches with his aim. He wanted to write about Call of Duty ever since his first Nuclear in Black Ops II. He has an expertise in FPS games like Call of Duty and Valorant and has been covering them along with other games for more than two years. He has written more than 600 articles on both of those games along with other popular AAA titles. He has a Mass Media Degree with a Specialization in Journalism. Adnan has an expertise writing listicles related to Gaming and reviewing newer releases. When he is not making content, you can find him reading books, creating videos and watching Valorant Esports on Twitch.

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