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FIFA 23 update 1.09 reduces Stamina Decay and fixes unintended skill moves

Danyal Arabi
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FIFA 23 update 1.09 reduces Stamina Decay and fixes unintended skill moves

FIFA 23 was a huge step forward for PC gamers as it brought the new engine to the platform. Aside from that, the game featured a bunch of changes to how players functioned and the overall balance of the title. Now, the developers are ironing out the issues plaguing the game, and stamina decay is one of them. Here’s everything new in the FIFA 23 1.09 update.

Also read: How to do a Griddy in FIFA 23: Step-by-step guide

FIFA 23 update 1.09 patch notes for all platforms

FIFA Ultimate Team

Made the following change:

  • Added a View Help button callout to the FUT Main Menu, Transfer Market Menu, Match Pause Screen, and when entry into FUT isn’t possible.
    • The View Help button callout displays a short message and a QR code that leads to EA Help pages related to the game area players scan it from.
    • This button callout will be activated through a Server Release in the near future.
  • Added a Profile Tab to the Player Details view for some types of Player Items.

Addressed the following issues:

  • The radar could sometimes disappear during matches.

Gameplay

Made the following changes:

  • When playing against a team using Constant Pressure, your AI teammates will attempt to more actively provide shorter passing options.
  • When a CPU controlled defending player applies Constant Pressure to the ball carrier but does not win the ball back, they can take longer to track back.
    • This has no impact on human controlled players.
  • Decreased Stamina Decay by 11.7% for Constant Pressure, Press After Possession Loss, and Press On Heavy Touch Defensive Custom Tactics.
  • In some cases, ball carriers are now more likely to maintain possession of the ball when pressured from behind by a defender.

Addressed the following issues:

  • When chasing Lofted Through Passes, defenders could incorrectly slow down at times.
  • Addressed further instances of the ball unintentionally falling back to the attacking player after a defender makes a tackle.
  • During kick offs, teams with a high defensive line could push up too closely to the center of the pitch.
  • In some cases, using Player Lock when playing with customized controls could result in unwanted requests being performed.
  • When locking to a player without the ball, the CPU ball carrier could perform unwanted Skill Moves or passes.
  • Addressed instances of some animations not playing correctly when there is physical contact between two players.
  • In some cases, a quick free kick could not be taken and transitioned to a traditional free kick.
  • Sometimes, a Semi-Assisted Through Pass could incorrectly be hit out of play.
  • Removed heading animations that could unnecessarily occur when a player was requested to perform a header but was not in contention for the ball.
  • In some specific situations, the CPU AI could not win the ball back if the human-controlled player was shielding the ball.
  • Further addressed instances of ball carriers running over the ball when making a dribble.
  • In some cases, CPU AI goalkeepers could perform an unintentionally poor pass from a goal kick.
  • In rare situations, after receiving a pass, the ball carrier could have become momentarily unresponsive.
  • Improved referee logic when making foul decisions in situations where the offending player quickly moved away from the ball carrier.
  • Improved referee logic when making foul decisions regarding slide tackles.

FIFA World Cup

Addressed the following issues:

  • Sometimes, in the FIFA World Cup™ Live Your World Cup mode, unplayed matches incorrectly had match results.
  • Sometimes, in the FIFA World Cup™ Live Your World Cup mode, starting lineups were incorrect.
  • Replaced the Play New Final option with a Restart Final option following the conclusion of a Featured Quickplay Grand Final match.
  • An incorrect ball could be used in some matches.

General, Audio, and Visual

Made the following change:

  • Updated some, balls, UI elements, custom managers, starheads, kits, tattoos, boots, gloves, facial hair, badges, stadiums, pitch trophies, VIP Areas, mascots, TIFOs, stadium themes, Skill Move descriptions, and ad boards.

Addressed the following issues:

  • [PC Only] Addressed some instances of EA anti-cheat not installing or updating correctly.
  • [Xbox Series S Only] Made improvements to the visual fidelity in certain situations.
  • In some cases, in Kick Off, custom controller settings could reset to default.
  • Known issue under investigation on the EASF Tracker: If Playtime Match Limits are set and reached, the message delivering this information could not be closed.
    • Workaround: Close and restart FIFA 23.

Also read: CS:GO BLAST Spring Groups: FaZe Clan dominate against OG to book Group B final spot

About the author

Danyal Arabi

Danyal Arabi

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Danyal Arabi is an Esports writer and Editor at The SportsRush. With a vested interest in computers since an early age he has managed to sink more than 4000 hours into CS: GO over the years. As a Deus Ex enjoyer and fan of the earlier Assassin's Creeds, narrative-driven games have taken much of his time. Being a 2D fighter enthusiast across franchises like Injustice, Mortal Kombat, and Street Fighter, a fair few controllers have been sacrificed in his pursuit to win. Apart from all things gaming, Danyal enjoys motorsport, bowling, and spending weekends with his pals over good food and banter.

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