All Martial Arts (except Thunderous Impact and Tigertail Lash) |
- Increased Spirit damage dealt in Wo Long.
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Lightspeed Gust |
- Shortened the startup sequence.
- Increased the speed and range of the thrust.
- Reduced the openings in defense after attacks.
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Meteoric Strike |
- Improved the turnaround between attacks.
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Dawning Sky |
- Made adjustments so it is possible to perform an Aerial Skill after jumping.
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Starlight Blade |
- Shortened the time it takes to build up energy.
- Shortened the startup sequence.
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Cosmic Syzygy |
- Shortened the startup sequence.
- Increased the speed of the thrust.
- Increased the speed of the backward leap upon successful hits.
- Added sound effects to signify the timing for additional input.
- Added a visual effect for successful attacks.
- Reduced the openings in defense after attacks.
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Gouging Star |
- Adjusted the hitbox.
- Adjusted hit stop.
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Whirlwind Advance |
- Increased the movement distance of the first swing.
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Violent Sandstorm |
- Shortened the startup sequence.
- Adjusted the speed of consecutive attacks.
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Ill Wind |
- Reduced the openings in defense after attacks.
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Thunderous Impact |
- Adjusted hit stop.
- Decreased Spirit damage dealt.
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Shimmering Sun |
- Shortened the startup sequence.
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Looming Cloud |
- Increased movement distance during secondary action.
- Adjusted pushback.
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Mongrel’s Rampart |
- Added an active hitbox accompanying the thrust.
- Reduced the openings in defense after attacks.
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Prancing Dragon |
- Shortened the startup sequence.
- Adjusted the timing of the transition to the secondary action.
- Increased the swing speed of the weapon.
- Reduced the openings in defense after attacks.
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Dragon Flash |
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Python Turnover |
- Adjusted pushback.
- Adjusted the hitbox.
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Panther’s Grit |
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Emerging Dragon |
- Shortened the startup sequence.
- Increased movement distance upon successful attack.
- Made changes so that the enemy is thrown down by a successful attack.
- Added a visual effect for successful attacks.
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Tigertail Lash |
- Shortened the startup sequence in Wo Long.
- Shortened the distance of the backstep at the beginning.
- Increased the distance of the subsequent forward movement.
- Decreased Spirit damage dealt.
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Fanning Peacock |
- Adjusted the hit intervals.
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Falcon Strike |
- Shortened the startup sequence.
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Stag Hunter |
- Added an active hitbox accompanying the swinging movement.
- Shortened the startup/recovery before swinging down.
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Soaring Phoenix |
- Made it possible to launch a secondary attack in midair after the first attack hits.
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Feasting Ursine |
- Shortened the startup sequence.
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Nightbird Spin |
- Adjusted pushback.
- Adjusted the hitbox.
- Removed damaging capabilities upon retrieving the weapon.
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Horn Strike |
- Shortened the startup sequence.
- Made changes so that the enemy is thrown back when hit with the upward swing.
- Made adjustments so it is possible to perform an Aerial Skill after jumping.
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Plummeting Ape |
- Reduced the openings in defense after attacks.
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Serpent’s Torment |
- Shortened the startup sequence.
- Increased the movement distance at the beginning.
- Reduced the openings in defense after attacks.
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Marching Dragon |
- Shortened the startup sequence.
- Adjusted the speed of flurry attacks.
- Shortened the recovery sequence while transitioning to the finishing blow.
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Parting Grass |
- Shortened the startup sequence.
- Reduced the openings in defense after attacks.
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Heaven Divide |
- Made changes so that players withstand enemy attacks (excluding Critical Blows) while their Qi veins are active.
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Mountain Strike |
- Reduced the openings in defense after attacks.
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Rising Tides |
- Shortened the startup sequence.
- Increased the rotation speed.
- Adjusted the timing of the transition to the finishing blow.
- Made changes so that the enemy is thrown down in the final stage of the attack.
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Mountain Buster |
- Shortened the startup sequence.
- Adjusted the speed of flurry attacks.
- Expanded the area of effect of the final shock wave.
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Undercurrent Sprint |
- Adjusted pushback.
- Shortened the recovery sequence while transitioning to strike.
- Reduced the openings in defense after attacks.
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Rock Crash |
- Adjusted the hitbox while falling.
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Boulder Glide |
- Changed the shock waves into Stone damage.
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Sea Split |
- Shortened the time it takes to build up energy.
- Adjusted the intervals between stages of building up energy.
- Shortened the recovery sequence while transitioning to strike.
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Heaven Reversal |
- Increased the movement distance of each sequence.
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Skyward Evergreen |
- Increased the movement distance.
- Made adjustments so it is possible to perform an Aerial Skill after jumping.
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Endless Flowering |
- Adjusted the fastest possible timing for the transition to the final sequence.
- Increased the movement distance.
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Sudden Tornado |
- Shortened the startup sequence.
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Waving Willow |
- Shortened the startup sequence.
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Thorn Cleave |
- Shortened the startup/recovery sequence.
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Crescent Gale |
- Made changes so that the player can move in any direction during activation.
- Reduced the openings in defense after attacks.
- Adjusted pushback.
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Blossom Stream |
- Made changes so that this Martial Art technique consumes Spirit in every frame, rather than only in certain frames during flurry attacks.
- Reduced Spirit consumption of flurry attacks.
- Made changes so that the barrage of hits ends when Spirit is depleted.
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Falling Leaf |
- Shortened the startup sequence.
- Increased the movement distance.
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Falling Leaves |
- Shortened the startup/recovery sequence.
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Scattered Leaves |
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