Cyberpunk 2077 1.12 Hotfix came out a few hours ago and has addressed some of the vulnerabilities of the game. Which ones, you ask? Well, the ones that allow for memory exploitation of the game by individuals.
This includes the saved files of the game as well as anything that might be part of remote code execution. Read on to find out what the previous words mean!
The recent Hotfixes delivered by Cyberpunk developers have been quite lackluster for previous-gen console users. Not to mention, Xbox Series X users would have seen a noticeable drop in performance after the changes made in Hotfix 1.11. Hotfix 1.11 mainly saw some change in textures which made it easier to render scenes for the next-gen Playstation consoles.
However, the experience in the Xbox One has seen a drop in performance that basically makes it unplayable on the console. Hotfix 1.12 unfortunately does not do anything for the performance in general. It looks to hamper the usage of exploits in the game and make it more rounded as a whole.
What’s been changed in Hotfix 1.12?
Click here to check out the official post put up by CDPR on the Cyberpunk website.
The Hotfix has fixed the following issues:
- Fixed a buffer overrun issue. A buffer overrun is when the total volume exceeds the capacity of the memory buffer. This makes the program writing the data to overwrite on the adjacent memory locations. This can allow an attacker to make the game execute arbitrary code and even gain access to the system.
- Removed/ replaced non-ASLR DLLs. ASLR is Address Space Layout Randomization. It is a memory protection technique that prevents an attacker from creating a reliable exploit. A DLL is a Dynamic Link Library that contains functions that the program can execute. Basically, they made the game a little more secure from exploits.
Stay tuned to know more about future Patches and Hotfixes!