The VALORANT PBE Server is Public Beta Environment. Currently they are testing a Chamber nerf along with other things.
VALORANT PBE is a Public Beta Environment is testing sandbox for new features, agents and bug fixes. VALORANT has used this sandbox for a very long time and is currently experimenting with a new feature and a potential Chamber nerf.
Chamber ever since his release has become the new Sentinel meta. His “Trademak” ability is much stronger than any other Sentinel’s trips or slowing ability. This is where the PBE server comes in by experimenting new metas, nerfs and buffs. So can we expect a Chamber nerf in Patch 4.09?
Potential Chamber Nerf in VALORANT PBE
Chamber is easily the strongest Sentinel in the agent pool right now. His Trademak ability and unique kit allows him play aggressive with an escape button. His ultimate in the right hands is absolutely lethal. With Chamber in the agent pool, other Sentinels become obsolete.
Since Riot Games has announced that their main goal right now is establishing balance among the agents. They are currently testing a Chamber nerf on their PBE server.
Possible Chamber Nerfs
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Trademark Charges reduced 2>>>1
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Trademark Cost increased 150>>>200
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Increased Trademark’s audio volume
Potential Chamber Changes are currently being tested on PBE | #VALORANT
> Trademark Charge reduced to 1 from 2.
> Cost increased from 150 to 200
> Trademark Audio is louder.— ValorLeaks | Leaks & Info (@ValorLeaks) April 29, 2022
Also read: FaZe Clan announce new VALORANT roster for upcoming VCT event
New features and bug fixes
Social
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Clutch Mute – They’re testing the ability to mute your teammates so you can focus during clutch moments!
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Go to Settings (Esc) > Controls > Communication
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Set keybinds for Party and Team Voice Clutch Mute Keys
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Press the keybind while in-game to Toggle “ON” the Party and/or Team Voice Clutch Mute and then again to Toggle “OFF”
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Bugs
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Fixed an issue where Chamber’s Trademark was sometimes silent or quieter than intended
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Fixed a bug where Jett’s Tailwind would sometimes fail to cast when used immediately after curving a Cloudburst smoke
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Solved a bug where Jett’s ultimate indicator would sometimes stay active after firing all kunai (you know, her daggers)